
using System;
using System.IO;
using System.Collections;
using System.Runtime.InteropServices;
using AOT;
using UnityEngine;

namespace hive
{
    public static class HiveUnityPluginStandaloneWindowsConst
    {
        public static readonly string HIVE_SDK_LOAD_FROM_STREAMING_ASSETS_DIRECTORY = "PlatformHive";
    }

    
}