1. Event Period
Coming Soon
2. Event Details
- Abaddon's Enchant Scroll Enchant Rate 2x Event
- When target weapon is Lv. 7+ or target armor is Lv. 5+
- Enchant Rate 2x is applied for enchants using Abaddon Weapon Enchant Scroll, Abaddon Armor Enchant Scroll, Blessed Weapon Enchant Scroll, Blessed Armor Enchant Scroll, Magic Power Weapon Enchant Scroll or Magic Power Armor Enchant Scroll as material.
Weapon | Armor | ||||||||
Power-up Lv. |
Power-up effect |
Common Weapon Enchant Scroll |
Event Period Enchant Scroll |
Power-up Lv. |
Power-up effect |
Common Armor Enchant Scroll |
Event Period Enchant Scroll |
||
1 | Bonus damage UP * Details written below |
100.00% | 100.00% | 1 | Defense UP * Details written below |
100.00% | 100.00% | ||
2 | 100.00% | 100.00% | 2 | 100.00% | 100.00% | ||||
3 | 100.00% | 100.00% | 3 | 100.00% | 100.00% | ||||
4 | 100.00% | 100.00% | 4 | 100.00% | 100.00% | ||||
5 | 100.00% | 100.00% | 5 | 30.00% | 30.00% | ||||
6 | 100.00% | 100.00% | 6 | 10.00% | 20.00% | ||||
7 | 30.00% | 30.00% | 7 | 5.00% | 10.00% | ||||
8 | 10.00% | 20.00% | 8 | 5.00% | 10.00% | ||||
9 | 5.00% | 10.00% | 9 | 5.00% | 10.00% | ||||
10 | 5.00% | 10.00% | 10 | 5.00% | 10.00% | ||||
11 | 5.00% | 10.00% | 11 | 5.00% | 10.00% | ||||
12 | 5.00% | 10.00% | 12 | 5.00% | 10.00% | ||||
13 | 5.00% | 10.00% | 13 | 5.00% | 10.00% | ||||
14 | 5.00% | 10.00% | 14 | 5.00% | 10.00% | ||||
15 | 5.00% | 10.00% | 15 | 5.00% | 10.00% |
* The remaining Blessed Enchant Scrolls and packages can be exchanged for platinum through NPC Lucius and Elias at the village after the event ends.
* The remaining scrolls can be used for power-ups during the next event period even after the event ends.
▶ Weapon/Armor Protection Power-up Scroll Enchant Success Rate
Item Name | Rate |
Lv. 7 Weapon Protection Enchant Scroll | 10% |
Lv. 5 Armor Protection Enchant Scroll | |
Lv. 8 Weapon Protection Enchant Scroll | 1% |
Lv. 6 Armor Protection Enchant Scroll |
▶ Weapon power-up effect
1. Additional power-up value of warrior and ranger weapons according to the power-up level
Power-up level | Additional power-up value |
0 | 0 |
1 | 11 |
2 | 22 |
3 | 33 |
4 | 44 |
5 | 55 |
6 | 66 |
7 | 88 |
8 | 110 |
9 | 132 |
10 | 154 |
2. Additional power-up value of magician weapons according to the power-up level
Category |
Power-up Lv. 0 |
Power-up Lv. 1 |
Power-up Lv. 2 |
Power-up Lv. 3 |
Power-up Lv. 4 |
Power-up Lv. 5 |
Power-up Lv. 6 |
Power-up Lv. 7 |
Power-up Lv. 8 |
Power-up Lv. 9 |
Power-up Lv. 10 |
|
Apprentice Staff | 0 | 4 | 8 | 13 | 17 | 22 | 26 | 34 | 43 | 52 | 61 | |
Wooden Staff | 0 | 6 | 12 | 19 | 25 | 32 | 38 | 50 | 63 | 76 | 89 | |
Oak Tree Staff | 0 | 8 | 16 | 24 | 38 | 48 | 57 | 76 | 95 | 114 | 133 | |
Magician Staff | 0 | 9 | 19 | 28 | 38 | 48 | 57 | 76 | 95 | 114 |
133 |
|
Woopa-Roopa's Staff | 0 | 10 | 20 | 31 | 41 | 52 | 62 | 82 | 103 | 124 | 145 | |
Novice Shaman's Wand | 0 | 12 | 24 | 36 | 48 | 60 | 72 | 96 | 120 | 144 | 168 | |
Shaman's Wand | 0 | 13 | 27 | 40 | 54 | 68 | 81 | 108 | 135 | 162 | 189 | |
Mystic Wand | 0 | 14 | 29 | 44 | 59 | 74 | 88 | 117 | 147 | 176 | 206 | |
Ancient Wand | 0 | 16 | 32 | 48 | 64 | 80 | 96 | 128 | 160 | 192 | 224 | |
Spiritual Wand | 0 | 16 | 33 | 50 | 67 | 84 | 100 | 133 | 167 | 200 | 234 | |
Wand of Chaos | 0 | 18 | 36 | 54 | 72 | 90 | 108 | 144 | 180 | 216 | 252 | |
Wand of Tranquility | 0 | 19 | 38 | 57 | 76 | 96 | 115 | 153 | 191 | 230 | 268 | |
Hole of Silence | 0 | 20 | 40 | 61 | 81 | 102 | 122 | 162 | 203 | 244 | 285 | |
Staff Stuck by Lightning | 0 | 21 | 43 | 64 | 86 | 108 | 129 | 172 | 215 | 258 | 301 | |
Ritual Hall | 0 | 22 | 44 | 67 | 89 | 112 | 134 | 178 | 223 | 268 | 313 | |
Hole of Destruction | 0 |
22 |
44 | 67 | 89 | 112 | 134 | 178 | 223 | 268 | 313 | |
Soul Eater | 0 | 23 | 46 | 69 | 92 | 116 | 139 | 185 | 231 | 278 | 324 | |
Efflorescence of Purity | 0 | 23 | 46 | 69 | 92 | 116 | 139 | 185 | 231 | 278 | 324 |
3. Basic damage calculation
- Power-up bonus damage = (weapon's basic damage * additional power-up value) / 100
- Basic damage = weapon's basic damage + power-up bonus damage
4. Normal attacks and skill damage have different calculation formulas and coefficients based on the basic damage above.
▶ Armor power-up effect
1. Item's basic defense and the change of defense according to the armor's power-up level
Category |
Power-up Lv. 0 |
Power-up Lv. 1 |
Power-up Lv. 2 |
Power-up Lv. 3 |
Power-up Lv. 4 |
Power-up Lv. 5 |
Power-up Lv. 6 |
Power-up Lv. 7 |
Power-up Lv. 8 |
Power-up Lv. 9 |
Power-up Lv. 10 |
|
Defense 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | |
Defense 2 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
Defense 3 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | |
Defense 4 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | |
Defense 5 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Defense 6 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | |
Defense 7 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 18 | |
Defense 8 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 16 | 17 | 19 | 20 | |
Defense 9 | 9 | 10 | 11 | 12 | 13 | 14 | 16 | 18 | 19 | 21 | 23 | |
Defense 10 | 10 | 11 | 12 | 13 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | |
Defense 11 | 11 | 12 | 13 | 14 | 15 | 17 | 19 | 22 | 24 | 26 | 28 | |
Defense 12 | 12 | 13 | 14 | 15 | 16 | 19 | 21 | 24 | 26 | 28 | 31 | |
Defense 13 | 13 | 14 | 15 | 16 | 18 | 20 | 23 | 26 | 28 | 31 |
33 |
|
Defense 14 | 14 | 15 | 16 | 18 | 19 | 22 | 25 | 28 | 30 | 33 | 36 | |
Defense 15 | 15 | 16 | 18 | 19 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | |
Defense 16 | 16 | 17 | 19 | 20 | 22 | 25 | 28 | 32 | 35 | 38 | 41 | |
Defense 17 | 17 | 18 | 20 | 22 | 23 | 25 | 30 | 34 | 37 | 40 | 44 | |
Defense 18 | 18 | 19 | 21 | 23 | 25 | 27 | 32 | 36 | 39 | 43 | 46 | |
Defense 19 | 19 | 20 | 22 | 24 | 26 | 28 | 34 | 38 | 41 | 45 | 49 | |
Defense 20 | 20 | 22 | 24 | 26 | 28 | 30 | 36 | 40 | 44 | 48 | 52 | |
Defense 21 | 21 | 23 | 25 | 27 | 29 | 31 | 37 | 42 | 46 | 50 | 54 | |
Defense 22 | 22 | 24 | 26 | 28 | 30 | 33 | 39 | 44 | 48 | 52 | 57 | |
Defense 23 | 23 | 25 | 27 | 29 | 32 | 34 | 41 | 46 | 50 | 55 | 59 | |
Defense 24 | 24 | 26 | 28 | 31 | 33 | 36 | 43 | 48 | 52 | 57 | 62 | |
Defense 25 | 25 | 27 | 30 | 32 | 35 | 37 | 45 | 50 | 55 | 60 | 65 | |
Defense 26 | 26 | 28 | 31 | 33 | 36 | 39 | 46 | 52 | 57 | 62 | 67 | |
Defense 27 | 27 | 29 | 32 | 35 | 37 | 40 | 48 | 54 | 59 | 67 | 70 | |
Defense 28 | 28 | 30 | 33 | 36 | 39 | 42 | 50 | 56 | 61 | 67 | 72 | |
Defense 29 | 29 | 31 | 34 | 37 | 40 | 43 | 52 | 58 | 63 | 69 | 75 | |
Defense 30 | 30 | 33 | 36 | 39 | 42 | 45 | 54 | 60 | 60 | 72 | 78 |
2. The change of the defense value according to the increased defense
- When calculating melee damage and long-distance damage, damage equal to (defense/5) is excluded.