// Copyright Epic Games, Inc. All Rights Reserved.

#include "HiveRemotePlay.h"
#include "RemotePluginInterface.h"
#define LOCTEXT_NAMESPACE "FHiveRemotePlayModule"

void FHiveRemotePlayModule::StartupModule()
{
	// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}

void FHiveRemotePlayModule::ShutdownModule()
{
	// This function may be called during shutdown to clean up your module.  For modules that support dynamic reloading,
	// we call this function before unloading the module.
}

//Editor Build Dummy
#if WITH_EDITOR && PLATFORM_WINDOWS
void RegisterCallback(RemotePlayCallbackType callback) {
}
#endif

#undef LOCTEXT_NAMESPACE
	
IMPLEMENT_MODULE(FHiveRemotePlayModule, HiveRemotePlay)